Most games for the soon-to-be last generation of consoles run games at both 30 and 60fps as it is and these games are pretty much at height of the hardware’s life cycle. However, it takes a lot for a piece of software to be able to run at 30 or 60 frames a second consistently, and with so much stress being put on the console or PC’s hardware, is it really worth it to push past the 30 fps barrier? The human eye doesn’t recognize a frame rate increase once it goes above a preset value, so why do developers bother with it? the PS4 and Xbox One, almost every hardcore gamer is expecting that the next wave of games will run at a golden standard of 1080P/60 fps. With the advent of next generation consoles i.e. It makes it impossible to react or play accurately and can cause some real problems. This distracting experience is absolutely annoying at best, and can end your game at its worst. Most gamers have experienced some brutal frame rate drops that cause their screen to look like a sequence of snapshots. As a gamer, have you ever heard about frame rate drop? Of course you have, we’ve all experienced it from time to time.
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